![]() The Thieves Guild skill line will help you with reducing the detection rates of witnesses and guards. To increase your success of pickpocketing putting some points into these passives Improved Hiding and Light Fingers will definitely help in getting greater success if you have the points to spare. There are skill lines that will make your thieving venture much easier, putting skill points into Legerdemain will help you with cracking those safe boxes or breaking and entering into NPC’s houses. ![]() Once you are ready to sell/launder (items you wish to keep) head to a Fence at an Outlaw Refuge to earn your gold.Exhausting your stamina while crouching will automatically bring you out of stealth, which can cause you to get caught if you’re in the wrong place. Remember crouching uses stamina, if you haven’t got a lot of stamina this will dwindle fast so watch out.This can result in your demise especially if you’re still leveling. Aiming for fighters/nobles will gain higher valued items but also hold greater risk of you being attacked if you’re caught out. Aiming for labourers/drunkards are the easiest of targets but will most likely give lower valued items.Choosing laborers or drunkards will grant easier targets. If you have, lanterns won't have effects unless you remove it and then give it to the character by the console.Green indicates a higher pickpocket success rate. Save game compatibility: Compatible if you haven't any lantern yet (ex: have not recruited Xoti). Scrolls depend on Arcana for the recipe to be known and crafted (crafting requires 2 Levels of Arcana needed for use Ex: Scroll of Sunbeam requires 3 Arcana to be crafted and 1 to be used)Ĭheck out my other mod "Heal Injuries on Ship": Potions and Poisons depend on Alchemy for the recipe to be known and crafted Bombs depend on Explosives skill to be used Bombs require knowledge of explosives (and some also require Alchemy) for the recipe to be known and crafted. Food recipes depend on survival skill for the recipe to be known and crafted Trap detection, trap disarming and pickpocketing are significantly harder >a character with 10 stealth skill will trigger the enemy to investigate in 12 sec vs a Level 5 (before was 50 secs) 10 stealth vs lvl 10 in 3 secs >a character with 5 stealth skill will trigger the enemy to investigate in 12 sec vs a Level 1 (before was 50 secs) 5 stealth vs a lvl 5 in 3 secs (before was 8 secs) 5 stealth vs lvl 10 in less than 1 sec (before was 2 secs) >a stealthed character with 0 stealth skill in an enemy cone of vision will be fully detected in little more than 1 sec, regardless of enemy skill level vs before it would take 3 seconds for an enemy to detect a 0 stealth skill character Stealth suspicion rates have been increased wich means that it's more difficult to sneak. When turned off, it will not reveal FOW neither atract enemies or give penalties to stealth. Because lanterns are also shields, they have a modal ability to toggle them on or off (unfortunately, the visual effect will remain with the light on but I added the FX of Gaun lantern to both so is easy to know whe it's turned on or off). ![]() For the Shinning Shield, only characters in front are affected. For lanterns, characters behind the wearer are not affected. Light Sources make characters more visible and easy to spot (penalty to character stealth skill (-20) and stealth skill of those in a small radius near him (-15)). Distance of revealed FOW by Light Sources will scale with character survival skill (1m for every 10 skill points) Torches provide most light and shields provide least. Light Sources (Torches/Lanterns/Shinning Shield) emit Light (reveal FOW) but enemies will now react to light and start investigating (ex: having a light source eqquiped at a certain distance (torch/lantern) will make enemies investigate (if you are on stealth) or detect you (if you're not stealthed). Party and enemy detect characters at the same distance from each other Skaen Challenge FOW reduction adjusted to the mod On Mod Manager load order set it to load lastĪTTENTION: Enable Skaen Challenge for mod to work properly!įOW is reduced in some locations and you have to use a torch/lantern to light the way In the game's Pillars of Eternity II\PillarsOfEternityII_Data folder, create a folder called "override" if one doesn't already exist ![]()
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